using UnityEngine;
using Verse;

namespace RimWorld;

public class Designator_AreaHomeExpand : Designator_AreaHome
{
	public Designator_AreaHomeExpand()
		: base(DesignateMode.Add)
	{
		defaultLabel = "DesignatorAreaHomeExpand".Translate();
		defaultDesc = "DesignatorAreaHomeExpandDesc".Translate();
		icon = ContentFinder<Texture2D>.Get("UI/Designators/HomeAreaOn");
		soundDragSustain = SoundDefOf.Designate_DragAreaAdd;
		soundDragChanged = SoundDefOf.Designate_DragZone_Changed;
		soundSucceeded = SoundDefOf.Designate_ZoneAdd;
		tutorTag = "AreaHomeExpand";
		hotKey = KeyBindingDefOf.Misc4;
	}
}
